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Supertuxkart nitro controls6/7/2023 ![]() Open the 'Build' menu and select 'Build Solution' or, press the default keyboard shortcut: CTRL SHIFT B to build the solution. In the 'Solution Explorer', right click on the supertuxkart project and select "Set as StartUp project". Navigate to your build directory and open the SuperTuxKart.sln file Visual Studio will now load the solution. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. CMake will then ask you about your version of Visual Studio.Ĭonfirm your selection Please look at the table below to avoid confusion between version numbers and releases of Visual Studio CMake will begin creating the required files for the build in the directory. Press 'Configure' CMake will ask you if it is OK to create the aforementioned directory, press Yes. Download i686 if you use Win32 generator of MSVC, x86_64 for 圆4, armv7 for ARM and aarch64 for ARM64.ĭownload CMake from here: CMake - download page, install it once CMake is installed, double click on the CMake icon on your desktop, and point it towards your stk-code directory in the 'Where is the source code' field, and point 'Where to build the binaries' to a new directory called build or bld inside the stk-code directory. If you got the development version go to SuperTuxKart-dev in your file browser, then visit SuperTuxKart on GitHub - Dependencies latest preview releaseĪnd unpack the archive into the stk-code directory. If you got the stable version, download the Windows dependencies package from SuperTuxKart on GitHub - Dependencies Releases, find the stk-code version there and download the dependencies(arch).zip as needed and unpack the archive into the stk-code directory. Note: Both stk-code and stk-assets must be in the same directory, otherwise the build will likely fail! Right-click again somewhere empty and select "Git clone." and paste the corresponding link found in - Source Control. While it is downloading the game assets, go back to your file browser and one level up. and paste the corresponding URL found in - Source Control. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout. Enter that directory, and create a directory inside called stk-assets, and enter it. For example in C:\Users as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Open your file browser and find somewhere you want to put the development version of SuperTuxKart. More information can be found here: - Source Control. If you want the development version, you will need a Git client and a SVN client. If you want the stable version, download the SuperTuxKart source package from the latest stable version SuperTuxKart on GitHub and unpack it. Remember to select "Desktop development with C " in the installer. The free Visual Studio Community edition works fine. To Build SuperTuxKart on Windows follow these instructions:ĭownload and install Visual Studio from here: Visual Studio - Download. DCMAKE_INSTALL_PREFIX=/opt/stk Building SuperTuxKart on Windows Location, specify CMAKE_INSTALL_PREFIX when running cmake, e.g.:Ĭmake. the data files willīe written to /usr/local/share/games/supertuxkart, the executable ![]() Make sure the wiimote LEDs are blinking, if they stop before they were connected, press 1 2 again.The default install location is /usr/local, i.e. The Wiimote might first be detected as a generic ‘input device’, but after a few seconds the device name should change to be “Nintendo RVL-CTN-01” or somthing similar. ![]()
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